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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v, float scale = 1.0); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	//ofRotateY(ofGetFrameNum() * 1.44); 	float phi_deg_step = 0.1; 	float theta_deg_step = 0.1; 	float R = 230; 	float r = R * 0.3; 	float threshold_1 = 0.5 - 0.0125; 	float threshold_2 = 0.5 + 0.0125; 	for (int i = 0; i < 4; i++) { 		ofMesh mesh; 		ofColor face_color; 		face_color.setHsb(ofMap(i, 0, 4, 0, 255), 200, 255); 		auto noise_seed = ofRandom(100); 		for (float phi_deg = 0; phi_deg < 360; phi_deg += phi_deg_step) { 			for (float theta_deg = 0; theta_deg < 360; theta_deg += theta_deg_step) { 				auto noise_location = this->make_point(R, r, theta_deg, phi_deg) * 0.01; 				auto noise_value = ofNoise(noise_location.x, noise_location.y, noise_location.z, noise_seed + ofGetFrameNum() * 0.01); 				if (noise_value <= threshold_1 || noise_value >= threshold_2) { continue; } 				float alpha = ofMap(abs(noise_value - 0.5), 0, 0.0125, 255, 0); 				auto index = mesh.getNumVertices(); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(this->make_point(R, r, theta_deg - theta_deg_step * 0.5, phi_deg - phi_deg_step * 0.5))); 				vertices.push_back(glm::vec3(this->make_point(R, r, theta_deg + theta_deg_step * 0.5, phi_deg - phi_deg_step * 0.5))); 				vertices.push_back(glm::vec3(this->make_point(R, r, theta_deg - theta_deg_step * 0.5, phi_deg + phi_deg_step * 0.5))); 				vertices.push_back(glm::vec3(this->make_point(R, r, theta_deg + theta_deg_step * 0.5, phi_deg + phi_deg_step * 0.5))); 				mesh.addVertices(vertices); 				mesh.addIndex(index + 0); mesh.addIndex(index + 1); mesh.addIndex(index + 3); 				mesh.addIndex(index + 0); mesh.addIndex(index + 3); mesh.addIndex(index + 2); 				for (auto& vertex : vertices) { 					mesh.addColor(ofColor(face_color, alpha)); 				} 			} 		} 		mesh.draw(); 	} 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v, float scale) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u) * scale) * cos(v); 	auto y = (R + r * cos(u) * scale) * sin(v); 	auto z = r * sin(u) * scale; 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |