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吸い込み穴。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofNoFill(); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->line.clear(); 	int radius_start = 10 - ofGetFrameNum() % 10; 	for (int radius = radius_start; radius <= 1000; radius += 10) { 		int start_index = this->line.getNumVertices(); 		int index = start_index; 		for (int deg = 0; deg < 360; deg += 1) { 			auto z = radius > 200 ? 0 : ofMap(radius, 0, 200, -1 * pow(200 - radius, 1.1), 0); 			auto vertex = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z + 1); 			this->line.addVertex(vertex); 			if (deg > 0) { 				this->line.addIndex(index - 1); 				this->line.addIndex(index); 			} 			index++; 			int next_radius = radius + 10; 			int next_z = next_radius > 200 ? 0 : ofMap(next_radius, 0, 200, -1 * pow(200 - next_radius, 1.1), 0); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); 			vertices.push_back(glm::vec3(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) * DEG_TO_RAD), z)); 			vertices.push_back(glm::vec3(next_radius * cos((deg + 1) * DEG_TO_RAD), next_radius * sin((deg + 1) * DEG_TO_RAD), next_z)); 			vertices.push_back(glm::vec3(next_radius * cos(deg * DEG_TO_RAD), next_radius * sin(deg * DEG_TO_RAD), next_z)); 			face.addVertices(vertices); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 3); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 		} 		this->line.addIndex(this->line.getNumVertices() - 1); 		this->line.addIndex(start_index); 	} 	int index_span = 15; 	for (int index = 0; index < this->line.getNumVertices() - 360; index += index_span) { 		this->line.addIndex(index); 		this->line.addIndex(index + 360); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(-35); 	ofSetColor(255); 	this->face.draw(); 	ofColor color; 	for (int i = 0; i < 8000; i++) { 		ofSetColor(ofRandom(0, 200)); 		ofBeginShape(); 		auto radius_base = ofRandom(1000); 		auto speed = ofRandom(3, 8); 		float deg = ofRandom(360); 		for (int k = 0; k < 15; k++) { 			int radius = 1000 - (int)(radius_base + (ofGetFrameNum() + k) * speed) % 1000; 			auto z = radius > 200 ? 0 : ofMap(radius, 0, 200, -1 * pow(200 - radius, 1.1), 0); 			z += 1; 			auto vertex = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z + 1); 			ofVertex(vertex); 		} 		ofEndShape(); 	} 	this->cam.end(); 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |