[ Video ]
[ About ]
渦。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh base_mesh, draw_mesh; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(0.5); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(250, 5); this->base_mesh = ico_sphere.getMesh(); this->draw_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->draw_mesh.clear(); auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int k = 0; k < 1; k++) { for (auto v : this->base_mesh.getVertices()) { for (int i = 0; i < 32; i++) { auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.002, noise_seed.x + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.002, noise_seed.y + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.002, noise_seed.z + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; this->draw_mesh.addVertex(v); this->draw_mesh.addColor(ofColor(39)); if (i > 0) { this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 1); this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 2); } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); this->draw_mesh.draw(); ofSetColor(239); ofDrawSphere(249); this->cam.end(); /* int start = 50; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |