[ Video ]
[ About ]
ライト・セーバー。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74  | 
						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofColor color; 	for (int x = -230; x <= 230; x += 230) { 		for (int y = -230; y <= 230; y += 230) { 			glm::vec3 noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 			for (int i = 0; i < 50; i++) { 				color.setHsb(ofMap(i, 0, 50, 32, 8), 180, 200); 				ofPushMatrix(); 				ofTranslate(x, y); 				ofRotateZ(ofMap(ofNoise(noise_seed.z, i * 0.002 + ofGetFrameNum() * 0.025), 0, 1, -180, 180)); 				ofRotateY(ofMap(ofNoise(noise_seed.y, i * 0.002 + ofGetFrameNum() * 0.025), 0, 1, -180, 180)); 				ofRotateX(ofMap(ofNoise(noise_seed.x, i * 0.002 + ofGetFrameNum() * 0.025), 0, 1, -180, 180)); 				ofSetColor(color, 168); 				ofDrawLine(-100, 0, 100, 0); 				ofDrawLine(0, -100, 0, 100); 				ofPopMatrix(); 			} 		} 	} 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |