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正方形の差分。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; 	string word; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); 	this->word = "123456789"; } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSeedRandom(39); 	for (int x = -500; x <= 450; x += 50) { 		for (int y = -400; y <= 450; y += 50) { 			auto location = glm::vec3(x, y, 100); 			int word_index = ofMap(ofNoise(location.x * 0.05, location.y * 0.05, ofGetFrameNum() * 0.001), 0, 1, 0, this->word.size()); 			ofPath chara_path = this->font.getCharacterAsPoints(this->word[word_index], true, false); 			vector<ofPolyline> outline = chara_path.getOutline(); 			ofFill(); 			ofSetColor(0); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				ofNextContour(true); 				outline[outline_index] = outline[outline_index].getResampledByCount(50); 				auto vertices = outline[outline_index].getVertices(); 				for (auto& vertex : vertices) { 					glm::vec3 v = location + vertex; 					int len = abs(v.x) > abs(v.y) ? v.x : v.y; 					auto noise_param = (abs(len) / 80) * 80 * 0.0035; 					auto rotate_deg = ofMap(ofNoise(noise_param - ofGetFrameNum() * 0.025), 0, 1, -130, 130); 					auto rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					v = glm::vec4(v, 0) * rotation; 					ofVertex(v); 				} 			} 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(239); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				ofNextContour(true); 				outline[outline_index] = outline[outline_index].getResampledByCount(50); 				auto vertices = outline[outline_index].getVertices(); 				for (auto& vertex : vertices) { 					glm::vec3 v = location + vertex; 					int len = abs(v.x) > abs(v.y) ? v.x : v.y; 					auto noise_param = (abs(len) / 80) * 80 * 0.0035; 					auto rotate_deg = ofMap(ofNoise(noise_param - ofGetFrameNum() * 0.025), 0, 1, -130, 130); 					auto rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					v = glm::vec4(v, 0) * rotation; 					ofVertex(v); 				} 			} 			ofEndShape(true); 		} 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |