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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec3> seed_list; 	vector<glm::vec2> velocity_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	int base_radius = (ofGetFrameNum() * 2) % 420 + 60; 	for (int i = this->log_list.size() - 1; i >= 0; i--) { 		if (glm::length(this->log_list[i].back()) > 720) { 			this->log_list.erase(this->log_list.begin() + i); 			this->seed_list.erase(this->seed_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			continue; 		} 		auto feature = this->velocity_list[i] * 120; 		auto deg = ofMap(ofNoise(this->seed_list[i].z, ofGetFrameNum() * 0.005), 0, 1, 0, 360); 		feature += glm::vec2(30 * cos(deg * DEG_TO_RAD), 30 * sin(deg * DEG_TO_RAD)); 		auto next = this->log_list[i].back() + glm::normalize(feature) * 12; 		this->log_list[i].push_back(next); 		while (this->log_list[i].size() > 20) { 			this->log_list[i].erase(this->log_list[i].begin()); 		} 	} 	for (int i = 0; i < 3; i++) { 		int deg = ofGetFrameNum() * 1.44 + (i % 3) * 120; 		int next_deg = deg + 1; 		float radius = ofRandom(85, 95); 		auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		auto next = glm::vec2(radius * cos(next_deg * DEG_TO_RAD), radius * sin(next_deg * DEG_TO_RAD)); 		vector<glm::vec2> log; 		log.push_back(location); 		this->log_list.push_back(log); 		this->seed_list.push_back(glm::vec3(ofRandom(1000), ofRandom(1000), ofMap(ofNoise(location * 0.01), 0, 1, 0, 1000))); 		this->velocity_list.push_back(glm::normalize(location - next)); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofNoFill(); 	for (int i = 0; i < this->log_list.size(); i++) { 		ofPushMatrix(); 		ofTranslate(this->log_list[i].back()); 		ofRotateY(ofMap(ofNoise(this->seed_list[i].y, ofGetFrameNum() * 0.025), 0, 1, 0, 360)); 		ofRotateX(ofMap(ofNoise(this->seed_list[i].x, ofGetFrameNum() * 0.025), 0, 1, 0, 360)); 		ofFill(); 		ofSetColor(255); 		ofDrawRectangle(glm::vec3(), 40, 30); 		ofNoFill(); 		ofSetColor(0); 		ofDrawRectangle(glm::vec3(), 40, 30); 		ofFill(); 		ofSetColor(180, 0, 45); 		ofDrawCircle(glm::vec3(0, 0, 1), 6); 		ofDrawCircle(glm::vec3(0, 0, -1), 6); 		ofPopMatrix(); 	} 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |