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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	for (int x = 90; x < ofGetWindowWidth(); x += 180) { 		for (int y = 90; y < ofGetWindowHeight(); y += 180) { 			ofPushMatrix(); 			ofTranslate(x, y); 			auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 			for (int radius = 30; radius < 75; radius += 6) { 				ofMesh face, line; 				line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 				int start_deg = ofMap(ofNoise(noise_seed.x, radius * 0.02 + ofGetFrameNum() * 0.015), 0, 1, 0, 360); 				int deg_len = ofMap(ofNoise(noise_seed.y, radius * 0.02 + ofGetFrameNum() * 0.015), 0, 1, -240, 240); 				face.addVertex(glm::vec3()); 				face.addColor(ofColor(255, 32)); 				for (int deg = start_deg; deg < start_deg + deg_len; deg += 2) { 					face.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 					face.addColor(ofColor(255, 64)); 					line.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 					line.addColor(255); 					if (deg != start_deg) { 						face.addIndex(0); 						face.addIndex(face.getNumVertices() - 1); 						face.addIndex(face.getNumVertices() - 2); 						line.addIndex(line.getNumVertices() - 1); 						line.addIndex(line.getNumVertices() - 2); 					} 				} 				face.draw(); 				line.draw(); 			} 			ofPopMatrix(); 		} 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |