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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->line.clear(); 	int size = 30; 	int z = 300; 	for (int i = 0; i < 4; i++) { 		for (int len = 300; len > 100; len -= 25) { 			z = ofMap(len, 0, 300, 0, 300); 			size = ofMap(len, 0, 300, len / 5, len / 10); 			for (int x = -len + size * 0.5; x <= len - size * 0.5; x += size) { 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(x - size * 0.5, 0, z)); 				vertices.push_back(glm::vec3(x - size * 0.5, 0, z)); 				vertices.push_back(glm::vec3(x + size * 0.5, 0, z)); 				vertices.push_back(glm::vec3(x + size * 0.5, 0, z)); 				glm::highp_mat4 rotation; 				rotation = glm::rotate(glm::mat4(), ofMap(i, 0, 4, 0, 360) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 				for (auto& vertex : vertices) { 					vertex = glm::vec4(vertex, 0) * rotation; 				} 				int height = ofMap(ofNoise(glm::vec4(vertices[0] * 0.005, ofGetFrameNum() * 0.05)), 0, 1, 0, 100 + 300); 				vertices[1].y = height; 				vertices[2].y = height; 				this->face.addVertices(vertices); 				this->line.addVertices(vertices); 				this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 3); 				this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 4); 				this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 				this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 3); 				this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 4); 				this->line.addIndex(this->line.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 1); 				ofColor face_color = z % 50 == 0 ? ofColor(239) : ofColor(39); 				ofColor line_color = z % 50 == 0 ? ofColor(39) : ofColor(239); 				for (int i = 0; i < vertices.size(); i++) { 					this->face.addColor(face_color); 					this->line.addColor(line_color); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofTranslate(0, -200, 0); 	ofRotateY(ofGetFrameNum() * 1.44); 	this->face.draw(); 	this->line.drawWireframe(); 	this->cam.end(); 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |