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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofColor color; 	vector<ofColor> color_list; 	vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, /*0x073b4c*/ }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		color_list.push_back(color); 	} 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 	for (int k = 0; k < 12; k++) { 		ofMesh mesh; 		vector<glm::vec3> right, left, frame; 		glm::vec3 last_location; 		float last_theta; 		for (int i = 0; i < 40; i++) { 			auto radius = ofMap(sin((ofGetFrameNum() + i) * 0.2 + PI * (k / 6)), 0, 1, 280, 320); 			auto next_radius = ofMap(sin((ofGetFrameNum() + i + 1) * 0.2 + PI * (k / 6)), 0, 1, 280, 320); 			auto location = glm::vec3(radius * cos((ofGetFrameNum() + i + k * 60) * DEG_TO_RAD), radius * sin((ofGetFrameNum() + i + k * 60) * DEG_TO_RAD), 0); 			auto next = glm::vec3(next_radius * cos((ofGetFrameNum() + i + 1 + k * 60) * DEG_TO_RAD), next_radius * sin((ofGetFrameNum() + i + 1 + k * 60) * DEG_TO_RAD), 0); 			auto direction = next - location; 			auto theta = atan2(direction.y, direction.x); 			right.push_back(location + glm::vec3(ofMap(i, 0, 40, 0, 6) * cos(theta + PI * 0.5), ofMap(i, 0, 40, 0, 6) * sin(theta + PI * 0.5), 0)); 			left.push_back(location + glm::vec3(ofMap(i, 0, 40, 0, 6) * cos(theta - PI * 0.5), ofMap(i, 0, 40, 0, 6) * sin(theta - PI * 0.5), 0)); 			last_location = location; 			last_theta = theta; 		} 		for (int i = 0; i < right.size(); i++) { 			mesh.addVertex(left[i]); 			mesh.addVertex(right[i]); 		} 		for (int i = 0; i < mesh.getNumVertices() - 2; i += 2) { 			mesh.addIndex(i + 0); mesh.addIndex(i + 1); mesh.addIndex(i + 3); 			mesh.addIndex(i + 0); mesh.addIndex(i + 2); mesh.addIndex(i + 3); 		} 		mesh.addVertex(last_location); 		int index = mesh.getNumVertices(); 		for (auto theta = last_theta - PI * 0.5; theta <= last_theta + PI * 0.5; theta += PI / 20) { 			mesh.addVertex(last_location + glm::vec3(6 * cos(theta), 6 * sin(theta), 0)); 			frame.push_back(last_location + glm::vec3(6 * cos(theta), 6 * sin(theta), 0)); 		} 		for (int i = index; i < mesh.getNumVertices() - 1; i++) { 			mesh.addIndex(index); mesh.addIndex(i + 0); mesh.addIndex(i + 1); 		} 		int color_index = k % color_list.size(); 		ofSetColor(color_list[color_index]); 		ofNoFill(); 		ofBeginShape(); 		ofVertices(frame); 		reverse(right.begin(), right.end()); 		ofVertices(right); 		ofVertices(left); 		ofEndShape(); 		ofSetColor(ofColor(color_list[color_index], 64)); 		mesh.draw(); 	} 	/* 	int start = 50 + 18; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |