[ Video ]
[ About ]
カラーバンド。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> location_list; 	vector<int> life_list; 	vector<ofColor> color_list; 	float noise_value; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(3); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(1000); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofColor color; 	auto noise_p = ofRandom(1000); 	for (int hue = 0; hue < 255; hue += 32) { 		noise_p += 0.2; 		auto deg_start = ofMap(hue, 0, 255, 0, 360); 		color.setHsb(hue, 200, 255); 		ofSetColor(ofColor(color, 92)); 		ofFill(); 		ofBeginShape(); 		for (int deg = deg_start; deg < deg_start + 360; deg += 1) { 			auto noise_location = glm::vec4(noise_p, cos(deg * DEG_TO_RAD) * 0.15, sin(deg * DEG_TO_RAD) * 0.15, ofGetFrameNum() * 0.015); 			auto radius = ofMap(ofNoise(noise_location), 0, 1, 50, 360); 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofVertex(location); 		} 		ofNextContour(true); 		for (int deg = deg_start; deg < deg_start + 360; deg += 1) { 			auto noise_location = glm::vec4(noise_p, cos(deg * DEG_TO_RAD) * 0.15, sin(deg * DEG_TO_RAD) * 0.15, ofGetFrameNum() * 0.015); 			auto radius = ofMap(ofNoise(noise_location), 0, 1, 50, 360) - 15; 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofVertex(location); 		} 		ofEndShape(true); 		ofSetColor(ofColor(color)); 		ofNoFill(); 		ofBeginShape(); 		for (int deg = deg_start; deg < deg_start + 360; deg += 1) { 			auto noise_location = glm::vec4(noise_p, cos(deg * DEG_TO_RAD) * 0.15, sin(deg * DEG_TO_RAD) * 0.15, ofGetFrameNum() * 0.015); 			auto radius = ofMap(ofNoise(noise_location), 0, 1, 50, 360); 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofVertex(location); 		} 		ofEndShape(true); 		ofBeginShape(); 		for (int deg = deg_start; deg < deg_start + 360; deg += 1) { 			auto noise_location = glm::vec4(noise_p, cos(deg * DEG_TO_RAD) * 0.15, sin(deg * DEG_TO_RAD) * 0.15, ofGetFrameNum() * 0.015); 			auto radius = ofMap(ofNoise(noise_location), 0, 1, 50, 360) - 15; 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofVertex(location); 		} 		ofEndShape(true); 	} 	/* 	int start = 75; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |