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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(0.5); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	auto ico_sphere = ofIcoSpherePrimitive(250, 4); 	this->base_mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int base_x = -250; base_x <= 250; base_x += 250) { 		for (int base_y = -250; base_y <= 250; base_y += 250) { 			this->draw_mesh.clear(); 			auto seed = ofRandom(1000); 			for (auto v : this->base_mesh.getVertices()) { 				ofColor color; 				color.setHsb(ofMap(v.y, -250, 250, 0, 255), ofMap(v.y, -250, 250, 0, 255), ofMap(v.y, -250, 250, 0, 255)); 				for (int i = 0; i < 3; i++) { 					auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(seed, v.x * 0.0015, ofGetFrameNum() * 0.002)), 0, 1, -300, 300) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 					auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(seed, v.y * 0.0015, ofGetFrameNum() * 0.002)), 0, 1, -300, 300) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec3(seed, v.z * 0.0015, ofGetFrameNum() * 0.002)), 0, 1, -300, 300) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 					auto radius = ofMap(ofNoise(glm::vec4(v * 0.01, ofGetFrameNum() * 0.008)), 0, 1, 50, 100); 					v = glm::normalize(v) * radius; 					v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 				} 				this->draw_mesh.addVertex(glm::vec3(v.x + base_x, v.y + base_y, 0)); 				this->draw_mesh.addColor(ofColor(color, 16)); 			} 			this->draw_mesh.addIndices(this->base_mesh.getIndices()); 			this->draw_mesh.drawWireframe(); 		} 	} 	/* 	int start = 10; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |