[ Video ]
[ About ]
ツインカラー。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<vector<glm::vec2>> log_list; vector<ofColor> color_list; vector<float> life_list; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofColor color; for (int i = 0; i < 10; i++) { auto deg = ofRandom(360); int radius = 200; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofColor color; color.setHsb(ofRandom(0, 30), 255, 100); vector<glm::vec2> log; log.push_back(location); this->log_list.push_back(log); this->color_list.push_back(color); this->life_list.push_back(ofRandom(100, 150)); } for (int i = 0; i < 10; i++) { auto deg = ofRandom(360); int radius = 300; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofColor color; color.setHsb(ofRandom(80, 110), 255, 100); vector<glm::vec2> log; log.push_back(location); this->log_list.push_back(log); this->color_list.push_back(color); this->life_list.push_back(ofRandom(100, 150)); } int radius = 4; for (int i = this->log_list.size() - 1; i >= 0; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->log_list.erase(this->log_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); continue; } int count = 0; while (true) { auto deg = ofMap(ofNoise(glm::vec3(this->log_list[i].back() * 0.01, count * 0.01 + ofGetFrameNum() * 0.01)), 0, 1, -360, 360); auto tmp = this->log_list[i].back() + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); if (glm::length(tmp) > 200 && glm::length(tmp) < 300) { this->log_list[i].push_back(this->log_list[i].back() + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); break; } else { count++; } } while (this->log_list[i].size() > 100) { this->log_list[i].erase(this->log_list[i].begin()); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateZ(90); for (int i = 0; i < this->log_list.size(); i++) { if (this->life_list[i] > 80) { ofSetColor(this->color_list[i]); ofSetLineWidth(1); } else { ofSetColor(ofColor(this->color_list[i], ofMap(this->life_list[i], 0, 80, 0, 255))); ofSetLineWidth(ofMap(this->life_list[i], 0, 80, 0, 1)); } ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); } this->cam.end(); /* int start = 250; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |