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ライン・グループ。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->line.clear(); 	ofSeedRandom(39); 	auto base_radius = 280; 	auto len = 35; 	ofColor color; 	for (int m = 0; m < 360; m += 120) { 		for (int k = 0; k < 7; k++) { 			auto noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 			color.setHsb(ofMap(k, 0, 7, 0, 255), 255, 255); 			for (int i = 0; i < len; i++) { 				auto deg = m + ofGetFrameNum() * 2.88 + i * 2.88; 				auto vertex = glm::vec3(base_radius * cos(deg * DEG_TO_RAD), base_radius * sin(deg * DEG_TO_RAD), 0); 				auto location = glm::vec3( 					ofMap(ofNoise(noise_param.x, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50), 					ofMap(ofNoise(noise_param.y, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50), 					ofMap(ofNoise(noise_param.z, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50)); 				this->line.addVertex(vertex + location); 				this->line.addColor(ofColor(color, ofMap(i, 0, len, 0, 255))); 				if (i > 1) { 					this->line.addIndex(this->line.getNumVertices() - 1); 					this->line.addIndex(this->line.getNumVertices() - 2); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->line.drawWireframe(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |