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ライン・グループ。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetLineWidth(1.5); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { this->line.clear(); ofSeedRandom(39); auto base_radius = 280; auto len = 35; ofColor color; for (int m = 0; m < 360; m += 120) { for (int k = 0; k < 7; k++) { auto noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); color.setHsb(ofMap(k, 0, 7, 0, 255), 255, 255); for (int i = 0; i < len; i++) { auto deg = m + ofGetFrameNum() * 2.88 + i * 2.88; auto vertex = glm::vec3(base_radius * cos(deg * DEG_TO_RAD), base_radius * sin(deg * DEG_TO_RAD), 0); auto location = glm::vec3( ofMap(ofNoise(noise_param.x, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50), ofMap(ofNoise(noise_param.y, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50), ofMap(ofNoise(noise_param.z, i * 0.03 + ofGetFrameNum() * 0.03), 0, 1, -50, 50)); this->line.addVertex(vertex + location); this->line.addColor(ofColor(color, ofMap(i, 0, len, 0, 255))); if (i > 1) { this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); this->line.drawWireframe(); this->cam.end(); /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |