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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec2> velocity_list; 	vector<float> noise_seed_list; 	ofMesh line; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = 0; i < 2; i++) { 		auto deg = ofGetFrameNum() * 2.88 + i * 180; 		auto location = glm::vec2(); 		auto next_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); 		for (int k = 0; k < 2; k++) { 			vector<glm::vec2> log; 			log.push_back(location); 			this->log_list.push_back(log); 			auto deg = glm::atan(next_location.y - location.y, next_location.x - location.x) * RAD_TO_DEG + 180 + ofRandom(-35, 35); 			glm::vec2 velocity = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); 			this->velocity_list.push_back(velocity); 			this->noise_seed_list.push_back(ofRandom(1000)); 		} 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		auto future = this->velocity_list[i] * 200; 		auto random_deg = ofMap(ofNoise(glm::vec2(this->noise_seed_list[i], ofGetFrameNum() * 0.01)), 0, 1, 0, 360); 		future += glm::vec2(50 * cos(random_deg * DEG_TO_RAD), 50 * sin(random_deg * DEG_TO_RAD)); 		auto next = this->log_list[i].back() + glm::normalize(future) * 2; 		next = glm::length(next) < 1000 ? next : glm::normalize(next) * 1000; 		this->log_list[i].push_back(next); 		if (this->log_list[i].size() > 300) { 			this->log_list.erase(this->log_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->noise_seed_list.erase(this->noise_seed_list.begin() + i); 		} 	} 	this->line.clear(); 	for (int i = 0; i < this->log_list.size(); i++) { 		this->line.addVertex(glm::vec3(this->log_list[i].back(), 0)); 		this->line.addColor(ofColor(255, this->log_list[i].size() < 50 ? 255 : ofMap(this->log_list[i].size(), 50, 300, 255, 0)));     } 	for (int i = 0; i < this->line.getNumVertices(); i++) { 		for (int k = i + 1; k < this->line.getNumVertices(); k++) { 			auto distance = glm::distance(this->line.getVertex(i), this->line.getVertex(k)); 			if (distance < 30) { 				this->line.addIndex(i); this->line.addIndex(k); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	for (int i = 0; i < this->line.getNumVertices(); i++) { 		ofSetColor(this->line.getColor(i)); 		ofDrawCircle(this->line.getVertex(i), 3); 	} 	this->line.drawWireframe(); 	/* 	int start = 300; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |