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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; 	float noise_step; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetColor(255); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(250, 2); 	this->base_mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh.clear(); 	if (ofGetFrameNum() % 50 < 20) { 		this->noise_step += ofMap(ofGetFrameNum() % 50, 0, 20, 0.2, 0); 	} 	vector<ofColor> color_list = { ofColor(239) }; 	auto noise_seed = ofRandom(1000); 	for (int k = 0; k < color_list.size(); k++) { 		noise_seed += ofRandom(1000); 		for (auto v : this->base_mesh.getVertices()) { 			for (int i = 0; i < 1; i++) { 				auto radius = ofMap(ofNoise(glm::vec4(v.x * 0.0085, v.y * 0.0085, v.z * 0.0085, this->noise_step)), 0, 1, 50, 350); 				v = glm::normalize(v) * radius; 			} 			this->draw_mesh.addVertex(v); 			this->draw_mesh.addColor(color_list[k]); 		} 		for (int i = 0; i < this->base_mesh.getNumIndices(); i++) { 			this->draw_mesh.addIndex(this->base_mesh.getIndex(i)); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(5); 	ofRotateY(ofGetFrameNum() * 0.72); 	ofFill(); 	for (int i = 0; i < this->draw_mesh.getNumVertices(); i++) { 		ofDrawSphere(this->draw_mesh.getVertex(i), 2); 		ofDrawLine(glm::vec3(), this->draw_mesh.getVertex(i)); 	} 	this->cam.end(); 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |