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円のかけら。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<ofColor> base_color_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_SUBTRACT); 	ofColor color; 	for (int hue = 0; hue < 256; hue += 32) { 		color.setHsb(hue, 100, 255); 		this->base_color_list.push_back(color); 	} 	/* 	vector<int> hex_list = { 0xf44336, 0x9C27B0, 0x3F51B5, 0x03A9F4, 0x009688, 0x8BC34A, 0xFFEB3B, 0xFF9800 }; 	for (auto hex : hex_list) { 		color.setHex(hex); 		this->base_color_list.push_back(color); 	} 	*/ } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	int color_index = 0; 	for (int radius = 30; radius < 320; radius += 3) { 		ofMesh face, line; 		line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		int start_deg = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -360, 360); 		int deg_len = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01), 0, 1, -120, 120); 		face.addVertex(glm::vec3()); 		face.addColor(ofColor(this->base_color_list[color_index], 92)); 		for (int deg = start_deg; deg < start_deg + deg_len; deg++) { 			face.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 			face.addColor(ofColor(this->base_color_list[color_index], 92)); 			line.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 			line.addColor(this->base_color_list[color_index]); 			if (deg != start_deg) { 				face.addIndex(0); 				face.addIndex(face.getNumVertices() - 1); 				face.addIndex(face.getNumVertices() - 2); 				line.addIndex(line.getNumVertices() - 1); 				line.addIndex(line.getNumVertices() - 2); 			} 		} 		face.draw(); 		line.draw(); 		color_index++; 	} 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |