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色の輪。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<ofColor> base_color_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofColor color; 	for (int hue = 0; hue < 256; hue += 32) { 		color.setHsb(hue, 180, 255); 		this->base_color_list.push_back(color); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	int color_index = 0; 	for (int radius = 60; radius < 320; radius += 15) { 		ofMesh face, line; 		line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 		int start_deg = ofMap(ofNoise(radius * 0.01, ofGetFrameNum() * 0.005), 0, 1, -360, 360); 		int deg_len = ofMap(ofNoise(radius * 0.01, ofGetFrameNum() * 0.01), 0, 1, -120, 360 + 45); 		for (int deg = start_deg; deg < start_deg + deg_len; deg++) { 			face.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 			face.addVertex(glm::vec3() + glm::vec3((radius - 10) * cos(deg * DEG_TO_RAD), (radius - 10) * sin(deg * DEG_TO_RAD), 0)); 			face.addColor(ofColor(this->base_color_list[color_index], 128)); 			face.addColor(ofColor(this->base_color_list[color_index], 128)); 			line.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); 			line.addVertex(glm::vec3() + glm::vec3((radius - 10) * cos(deg * DEG_TO_RAD), (radius - 10) * sin(deg * DEG_TO_RAD), 0)); 			line.addColor(this->base_color_list[color_index]); 			line.addColor(this->base_color_list[color_index]); 			if (deg != start_deg) { 				face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); 				face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 				line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); 				line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); 			} 			else { 				line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 2); 			} 		} 		line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 2); 		face.draw(); 		line.draw(); 		color_index = (color_index + 1) % this->base_color_list.size(); 	} 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |