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10 PRINTを矢印でやってみるアイデア。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 40; 	for (int x = span * 0.5; x <= ofGetWindowWidth(); x += span) { 		for (int y = span * 0.5; y <= ofGetWindowHeight(); y += span) { 			auto r = ofNoise(x * 0.05, y * 0.05, ofGetFrameNum() * 0.005); 			if (r < 0.25) { 				this->draw_arrow(glm::vec2(x - span * 0.5, y - span * 0.5), glm::vec2(x + span * 0.5, y + span * 0.5), 16, ofColor(255)); 			} 			else if(r < 0.5) { 				this->draw_arrow(glm::vec2(x - span * 0.5, y + span * 0.5), glm::vec2(x + span * 0.5, y - span * 0.5), 16, ofColor(255)); 			} 			else if (r < 7.5) { 				this->draw_arrow(glm::vec2(x + span * 0.5, y + span * 0.5), glm::vec2(x - span * 0.5, y - span * 0.5), 16, ofColor(255)); 			} 			else { 				this->draw_arrow(glm::vec2(x + span * 0.5, y - span * 0.5), glm::vec2(x - span * 0.5, y + span * 0.5), 16, ofColor(255)); 			} 		} 	} 	/* 	int start = 250; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor color) { 	auto angle = std::atan2(target.y - location.y, target.x - location.x); 	auto translate_location = target - glm::vec2(size * 1.5 * cos(angle), size * 1.5 * sin(angle)); 	auto distance = glm::distance(translate_location, location); 	ofPushMatrix(); 	ofTranslate(translate_location); 	ofSetColor(color); 	ofFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5))); 	ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(glm::vec2(size * 0.25 * cos(angle + PI * 0.5), size * 0.25 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(distance * cos(angle), distance * sin(angle))); 	ofVertex(glm::vec2(size * 0.25 * cos(angle - PI * 0.5), size * 0.25 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); 	ofPopMatrix(); 	ofDrawCircle(location, 5); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |