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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofPushMatrix(); 	ofTranslate(ofGetWindowSize() * 0.5); 	ofRotateZ(ofGetFrameNum() * 1.44); 	auto radius = 250; 	auto deg_start = 0; 	auto deg_end = deg_start + 180; 	auto deg_span = 4; 	for (int deg = deg_start; deg < deg_end; deg += deg_span) { 		auto center = glm::vec2(radius * cos((deg + deg_span / 2) * DEG_TO_RAD), 0); 		auto noise_value = ofNoise(center.x * 0.005 + ofGetFrameNum() * 0.01); 		auto rotate = ofMap(noise_value, 0, 1, -360, 360); 		ofPushMatrix(); 		ofTranslate(center); 		ofRotateX(rotate); 		vector<glm::vec2> vertices_1, vertices_2; 		for (int tmp_deg = deg; tmp_deg < deg + deg_span; tmp_deg++) { 			auto point = glm::vec2(radius * cos(tmp_deg * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD)); 			vertices_1.push_back(point - center); 			vertices_2.push_back(glm::vec2(point.x, -point.y) - center); 		} 		reverse(vertices_2.begin(), vertices_2.end()); 		ofFill(); 		ofSetColor(0); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofVertices(vertices_2); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(255); 		ofBeginShape(); 		ofVertices(vertices_1); 		ofVertices(vertices_2); 		ofEndShape(true); 		ofPopMatrix(); 	} 	ofPopMatrix(); 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |