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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(0.3); 	ofEnableDepthTest(); 	float span = 50; 	for (int x = -2400; x <= 2400; x += span) { 		for (int y = -2400; y <= 2400; y += span) { 			this->mesh.addVertex(glm::vec3(x, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 			this->mesh.addVertex(glm::vec3(x, y + span, 0)); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); 			this->mesh.addIndex(this->mesh.getNumVertices() - 4); 			this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); 			this->mesh.addIndex(this->mesh.getNumVertices() - 2); 			this->mesh.addIndex(this->mesh.getNumVertices() - 3); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (auto& vertex : this->mesh.getVertices()) { 		auto noise_value = ofNoise(glm::length(vertex) * 0.001 - ofGetFrameNum() * 0.05, vertex.x * 0.0005, vertex.y * 0.0005); 		vertex.z = pow(ofMap(noise_value, 0, 1, 0, 23), 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofSetColor(0); 	this->mesh.draw(); 	ofSetColor(125); 	this->mesh.drawWireframe(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |