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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->frame.clear(); 	for (auto y = -300; y < 300; y += 10) { 		for (auto x = -600; x <= 600; x += 1) { 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(x, y, 0)); 			vertices.push_back(glm::vec3(x + 1, y, 0)); 			vertices.push_back(glm::vec3(x + 1, y, 100)); 			vertices.push_back(glm::vec3(x, y, 100)); 			for (auto& vertex : vertices) { 				if (vertex.z == 100) { 					auto noise_value = ofNoise(y * 0.005, vertex.x * 0.0025, vertex.y * 0.0025, ofGetFrameNum() * 0.005); 					if (noise_value > 0.5) { 						vertex.z = ofMap(noise_value, 0.5, 1, 0, 1000); 						vertex.z *= ofMap(y, -300, 300, 0, 1); 						vertex.z *= ofMap(abs(x), 0, 600, 1, 0); 					} 					else { 						vertex.z = 0; 					} 				} 			} 			this->face.addVertices(vertices); 			this->frame.addVertices(vertices); 			this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 3); 			this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 2); 			this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 			this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 4); 			ofColor face_color = ofColor(0); 			ofColor frame_color = ofColor(255); 			this->face.addColor(face_color); 			this->face.addColor(face_color); 			this->face.addColor(face_color); 			this->face.addColor(face_color); 			this->frame.addColor(frame_color); 			this->frame.addColor(frame_color); 			this->frame.addColor(frame_color); 			this->frame.addColor(frame_color); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	this->face.draw(); 	this->frame.drawWireframe(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |