[ Video ]
[ About ]
球の層。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh, draw_mesh; float noise_param; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(250, 7); this->mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(-27); ofSeedRandom(39); ofColor color; auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int radius = 200; radius <= 260; radius += 30) { this->draw_mesh.clear(); this->noise_param = 0.0005; noise_seed -= glm::vec3(0.015, 0.015, 0.015); for (int i = 0; i < this->mesh.getNumVertices(); i++) { auto noise_value = ofMap(ofNoise( noise_seed.x + this->mesh.getVertex(i).x * this->noise_param, noise_seed.y + this->mesh.getVertex(i).y * this->noise_param, noise_seed.z + this->mesh.getVertex(i).z * this->noise_param, ofGetFrameNum() * 0.015), 0, 1, 0, 10); int int_noise_value = (int)noise_value; int hue = ofMap(noise_value, 0, 10, 0, 512); hue = hue % 256; noise_value = noise_value - int_noise_value; auto alpha = 0.f; if (abs(noise_value - 0.5) > 0.35) { if (abs(noise_value - 0.5) > 0.45) { alpha = 255; } else { alpha = ofMap(abs(noise_value - 0.5), 0.35, 0.45, 0, 255); } } color = ofColor(0, alpha); auto vertex = this->mesh.getVertex(i); vertex = glm::normalize(vertex) * radius; this->draw_mesh.addVertex(vertex); this->draw_mesh.addColor(color); } this->draw_mesh.addIndices(this->mesh.getIndices()); this->draw_mesh.draw(); } this->cam.end(); /* int start = 60; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |