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ひらがな円柱
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; int font_size; vector<string> words; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); this->font_size = 30; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"あ", u8"い", u8"う", u8"え", u8"お", u8"か", u8"き", u8"く", u8"け", u8"こ", u8"さ", u8"し", u8"す", u8"せ", u8"そ", u8"た", u8"ち", u8"つ", u8"て", u8"と", u8"な", u8"に", u8"ぬ", u8"ね", u8"の", u8"は", u8"ひ", u8"ふ", u8"へ", u8"ほ", u8"ま", u8"み", u8"む", u8"め", u8"も", u8"や", u8"ゆ", u8"よ", u8"ら", u8"り", u8"る", u8"れ", u8"ろ", u8"わ", u8"を", u8"ん", }; } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(90); ofSetColor(255); for (int y = -600; y <= 400; y += 50) { for (int i = 0; i < 36; i++) { auto deg = i * 10; auto location = glm::vec3(y, 0, 200); ofPushMatrix(); ofRotateX(deg); ofTranslate(location); ofRotateZ(90); ofRotateX(180); int word_index = (int)ofMap(ofNoise(y * 0.0035 + i * 0.0035 + ofGetFrameNum() * 0.0035), 0, 1, 0, this->words.size() * 3) % this->words.size(); this->font.drawString(this->words[word_index], this->font_size * -0.65, this->font_size * -0.5); ofPopMatrix(); } } this->cam.end(); /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |