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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->line.clear(); 	auto radius = 200; 	for (int i = 0; i < 16; i++) { 		ofColor face_color; 		face_color.setHsb(ofMap(i, 0, 16, 0, 255), 180, 255); 		for (int z = -600; z <= 600; z += 1) { 			auto deg = ofMap(ofNoise(z * 0.0015 + ofGetFrameNum() * 0.0065), 0, 1, -720, 720); 			deg += i * 22.5; 			auto location_1 = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); 			auto location_2 = glm::vec3(radius * cos((deg + 3) * DEG_TO_RAD), radius * sin((deg + 3) * DEG_TO_RAD), z); 			this->face.addVertex(location_1); 			this->face.addVertex(location_2); 			this->line.addVertex(location_1); 			this->line.addVertex(location_2); 			this->face.addColor(ofColor(face_color, 128)); 			this->face.addColor(ofColor(face_color, 128)); 			this->line.addColor(face_color); 			this->line.addColor(face_color); 			if (z > -600) { 				this->face.addIndex(this->face.getNumVertices() - 1); 				this->face.addIndex(this->face.getNumVertices() - 2); 				this->face.addIndex(this->face.getNumVertices() - 4); 				this->face.addIndex(this->face.getNumVertices() - 1); 				this->face.addIndex(this->face.getNumVertices() - 3); 				this->face.addIndex(this->face.getNumVertices() - 4); 				this->line.addIndex(this->line.getNumVertices() - 1); 				this->line.addIndex(this->line.getNumVertices() - 3); 				this->line.addIndex(this->line.getNumVertices() - 2); 				this->line.addIndex(this->line.getNumVertices() - 4); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(90); 	this->face.draw(); 	this->line.drawWireframe(); 	this->cam.end(); 	/* 	int start = 300 + 35; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |