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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; float noise_param; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); auto param = ofGetFrameNum() % 50; if (param > 12 && param < 38) { if (param < 25) { this->noise_param += ofMap(param, 12, 25, 0.0001, 0.015); } else if (param > 25) { this->noise_param += ofMap(param, 25, 38, 0.015, 0.0001); } else { this->noise_param += 0.0001; } } else { this->noise_param += 0.0001; } } //-------------------------------------------------------------- void ofApp::draw() { vector<glm::vec2> location_list; for (int i = 0; i < 200; i++) { location_list.push_back(glm::vec2( ofMap(ofNoise(ofRandom(1000), this->noise_param), 0, 1, -100, 820), ofMap(ofNoise(ofRandom(1000), this->noise_param), 0, 1, -100, 820))); } int span = 80; ofColor color; for (int i = 0; i < location_list.size(); i++) { float max_alpha = 0; color.setHsb(ofMap(i, 0, 200, 0, 255), 255, 255); for (int k = 0; k < location_list.size(); k++) { if (i == k) { continue; } auto distance = glm::distance(location_list[i], location_list[k]); if (distance < span) { vector<glm::vec2> vertices; auto direction_rad = std::atan2(location_list[k].y - location_list[i].y, location_list[k].x - location_list[i].x); auto direction_deg = direction_rad * RAD_TO_DEG + 90; int radius = 3; for (int deg = direction_deg; deg <= direction_deg + 180; deg += 3) { vertices.push_back(location_list[i] + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } for (int deg = direction_deg + 180; deg <= direction_deg + 360; deg += 3) { vertices.push_back(location_list[k] + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } auto alpha = distance < span * 0.6 ? 255 : ofMap(distance, span * 0.6, span * 0.85, 255, 0); ofSetColor(color, alpha); ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(true); if (alpha > max_alpha) { max_alpha = alpha; } } } } for (int i = 0; i < location_list.size(); i++) { float max_alpha = 0; color.setHsb(ofMap(i, 0, 200, 0, 255), 255, 255); for (int k = 0; k < location_list.size(); k++) { if (i == k) { continue; } auto distance = glm::distance(location_list[i], location_list[k]); if (distance < span) { vector<glm::vec2> vertices; auto direction_rad = std::atan2(location_list[k].y - location_list[i].y, location_list[k].x - location_list[i].x); auto direction_deg = direction_rad * RAD_TO_DEG + 90; int radius = 1; for (int deg = direction_deg; deg <= direction_deg + 180; deg += 3) { vertices.push_back(location_list[i] + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } for (int deg = direction_deg + 180; deg <= direction_deg + 360; deg += 3) { vertices.push_back(location_list[k] + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } auto alpha = distance < span * 0.6 ? 255 : ofMap(distance, span * 0.6, span * 0.85, 255, 0); ofSetColor(255, alpha); ofFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(true); if (alpha > max_alpha) { max_alpha = alpha; } } } } /* int start = 300; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |