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球体状のエージェント。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(1); ofEnableDepthTest(); this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.72); for (int k = 0; k < 500; k++) { this->mesh.clear(); auto noise_seed_x = ofRandom(1000); auto noise_seed_y = ofRandom(1000); auto noise_seed_z = ofRandom(1000); auto location = glm::vec3(600, 600, 600); auto log = 50; for (int i = 0; i < log; i++) { auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); glm::vec3 vertex = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; this->mesh.addVertex(vertex); this->mesh.addColor(ofColor(ofMap(i, 0, log, 239, 39))); if (i > 0) { this->mesh.addIndex(i - 1); this->mesh.addIndex(i); } } this->mesh.draw(); } this->cam.end(); /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |