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透明の壁。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofRotateZ(ofGetFrameNum() * 0.77); 	auto target_deg = ofGetFrameNum() % 360; 	auto deg_span = 5; 	for (auto radius = 50; radius <= 300; radius += 50) { 		for (auto deg = 0; deg < 360; deg += deg_span) { 			auto location_1 = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 			auto location_2 = glm::vec3(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD), 0); 			auto len_1 = ofMap(ofNoise(glm::vec4(location_1 * 0.005, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); 			auto len_2 = ofMap(ofNoise(glm::vec4(location_2 * 0.005, ofGetFrameNum() * 0.01)), 0, 1, -250, 250); 			vector<glm::vec3> vertices; 			vertices.push_back(location_1); 			vertices.push_back(location_2); 			vertices.push_back(location_2 + glm::vec3(0, 0, len_2)); 			vertices.push_back(location_1 + glm::vec3(0, 0, len_1)); 			ofFill(); 			ofSetColor(39, 39, 239, 128); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(39, 39, 239); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} 	this->cam.end(); 	/* 	// ffmpeg -i img_%04d.jpg aaa.mp4 	int start = 150; 	if (ofGetFrameNum() > start) { 		std::ostringstream os; 		os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
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https://github.com/junkiyoshi/DoodleDeProgramming/tree/a40e46d6ca67040462247a0f63c5ed5dca57e6ad