[ Video ]
[ About ]
色々六角形。
[ Source ]
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; float radius; vector<vector<glm::vec2>> hexagon_list; vector<ofColor> color_list; }; |
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(1.5); this->radius = 30; vector<glm::vec2> start_location_list; auto x_span = this->radius * sqrt(3); auto flg = true; for (float y = 0; y < ofGetHeight() + this->radius; y += this->radius * 1.5) { for (float x = 0; x < ofGetWidth() + this->radius; x += x_span) { glm::vec2 location; if (flg) { location = glm::vec2(x, y); } else { location = glm::vec2(x + (this->radius * sqrt(3) / 2), y); } start_location_list.push_back(location); } flg = !flg; } ofColor color; for (int i = 0; i < 16; i++) { color.setHsb(ofMap(i, 0, 16, 0, 255), 255, 200); int r = ofRandom(start_location_list.size()); auto log_list = vector<glm::vec2>(); log_list.push_back(start_location_list[r]); this->hexagon_list.push_back(log_list); this->color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { if (ofGetFrameNum() % 2 == 0) { auto span = this->radius * sqrt(3); for (auto& log_list : this->hexagon_list) { int r = ofRandom(6); int deg_start = r * 60; for (int deg = deg_start; deg < deg_start + 360; deg += 60) { auto tmp_location = log_list.back() + glm::vec2(span * cos(deg * DEG_TO_RAD), span * sin(deg * DEG_TO_RAD)); if (tmp_location.x < 0 || tmp_location.x > ofGetWidth() + this->radius || tmp_location.y < 0 || tmp_location.y > ofGetHeight() + this->radius) { continue; } log_list.push_back(tmp_location); break; } while (log_list.size() > 10) { log_list.erase(log_list.begin()); } } } } //-------------------------------------------------------------- void ofApp::draw() { int color_index = 0; for (auto& log_list : this->hexagon_list) { for (int i = 0; i < log_list.size(); i++) { vector<glm::vec2> vertices_1; for (auto deg = 90; deg < 450; deg += 60) { vertices_1.push_back(log_list[i] + glm::vec2(this->radius * ((i + 1) * 0.1) * cos(deg * DEG_TO_RAD), this->radius * ((i + 1) * 0.1) * sin(deg * DEG_TO_RAD))); } ofFill(); ofSetColor(ofColor(this->color_list[color_index], ofMap(i, 0, log_list.size(), 255, 0))); ofBeginShape(); ofVertices(vertices_1); ofEndShape(true); ofNoFill(); ofSetColor(ofColor(this->color_list[color_index])); ofBeginShape(); ofVertices(vertices_1); ofEndShape(true); } color_index++; } /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 500; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/DoodleDeProgramming/tree/411c393ad30c11d5fd04ab128bfcfa06d36b62d7