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黒い壁をNoise関数で出たり・なくなったり。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofSetColor(39, 239); 	ofFill(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	ofRotateX(45); 	float max_height = 300; 	for (int r = 1; r < 10; r += 1) { 		float radius = r * 30.f; 		float x, y, z, noise_value; 		float tmp_max_height = max_height * r / 10; 		for (int deg = 0; deg < 360; deg += 1) { 			vector<ofPoint> vertices; 			x = radius * cos(deg * DEG_TO_RAD); 			y = radius * sin(deg * DEG_TO_RAD); 			noise_value = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.008); 			noise_value = noise_value < 0.5 ? 0.5 : noise_value; 			z = ofMap(noise_value, 0.5, 1, 0, tmp_max_height); 			vertices.push_back(ofPoint(x, y, 0)); 			vertices.push_back(ofPoint(x, y, z)); 			x = radius * cos((deg + 1)* DEG_TO_RAD); 			y = radius * sin((deg + 1) * DEG_TO_RAD); 			noise_value = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.008); 			noise_value = noise_value < 0.5 ? 0.5 : noise_value; 			z = ofMap(noise_value, 0.5, 1, 0, tmp_max_height); 			vertices.push_back(ofPoint(x, y, z)); 			vertices.push_back(ofPoint(x, y, 0)); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |