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円周上を一定間隔の角度で結ぶ線を描写、沢山重ねて円を描いてみました。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(39); ofSetWindowTitle("Insta"); ofSetLineWidth(1.5); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); int radius = 150; int deg_span = 10; ofColor line_color; for (int deg = 0; deg < 360; deg += deg_span) { ofPoint start = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofPoint end = ofPoint(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD)); ofPoint gap = end - start; ofPoint line_start = end + gap * 100; ofPoint line_end = start - gap * 100; line_color.setHsb(((int)ofMap(deg, 0, 360, 0, 255) + ofGetFrameNum()) % 255, 255, 255); ofSetColor(line_color); ofDrawLine(line_start, line_end); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |