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色付きのRectangleを回転させてみました。
回転する割合はNoise関数で伝播するようにしてあります
I rotated color rectangles.
Rotate degree is determined from noise method.
[ Sourece ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("Insta"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(90); ofColor rect_color; int radius = 400; int deg_span = 24; for (int z = -500; z <= 500; z += 120) { int noise_deg = ofMap(ofNoise(z * 0.001 + ofGetFrameNum() * 0.005), 0, 1, -360, 360); for (int deg = 0; deg < 360; deg += deg_span) { rect_color.setHsb(ofMap(deg, 0, 360, 0, 255), 200, 255); ofSetColor(rect_color); ofPushMatrix(); ofRotateZ(noise_deg); ofPoint rect_point(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); ofTranslate(rect_point); ofRotateX(90); ofRotateY(deg + 90); ofDrawRectangle(0, 0, 160, 90); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |