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2辺だけ描写した六角形のを敷き詰めました。
I drawing only two sides hexagon.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("Insta"); ofBackground(239); ofSetColor(39, 39, 239); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); int radius = 50; bool flg = true; for (float y = -ofGetHeight() / 2 - radius; y < ofGetHeight() / 2 + radius; y += radius * 1.5) { for (float x = -ofGetWidth() / 2 - radius; x < ofGetWidth() / 2 + radius; x += radius * sqrt(3)) { ofPoint location(x, y); if (flg) { location += ofPoint(radius * sqrt(3) * 0.5, 0); } ofPushMatrix(); ofTranslate(location); ofRotate(90); int random_value = ofMap(ofNoise(location.x * 0.003, location.y * 0.003, ofGetFrameNum() * 0.005), 0, 1, 0, 6); int start_deg = random_value * 60; ofBeginShape(); for (int deg = start_deg; deg <= start_deg + 120; deg += 60) { ofVertex(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); } ofEndShape(); ofPopMatrix(); } flg = !flg; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |