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パーティクル花火2018
particle fireworks 2018.
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						#pragma once #include "ofMain.h" #include "ofxBox2d.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button); 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofxBox2d box2d; 	vector<shared_ptr<ofxBox2dCircle>> circles; 	vector<float> circles_life; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("Insta"); 	ofBackground(239); 	ofSetLineWidth(3); 	this->box2d.init(); 	this->box2d.setGravity(0, 0); 	this->box2d.createBounds(); 	this->box2d.setFPS(60); 	this->box2d.registerGrabbing(); } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = this->circles.size() - 1; i > -1; i--) { 		this->circles_life[i] -= 3; 		if (this->circles_life[i] < 0) { 			this->circles[i].get()->destroy(); 			this->circles.erase(this->circles.begin() + i); 			this->circles_life.erase(this->circles_life.begin() + i); 		} 	} 	this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { 	for (int i = 0; i < this->circles.size(); i++) { 		ofSetColor(39, this->circles_life[i]); 		ofDrawCircle(this->circles[i].get()->getPosition(), 4); 		for (int j = i + 1; j < this->circles.size(); j++) { 			float distance = this->circles[i].get()->getPosition().distance(this->circles[j].get()->getPosition()); 			if (distance < 50) { 				ofDrawLine(this->circles[i].get()->getPosition(), this->circles[j].get()->getPosition()); 				ofSetColor(39, this->circles_life[j]); 				ofDrawLine(this->circles[i].get()->getPosition(), this->circles[j].get()->getPosition()); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::mousePressed(int x, int y, int button) { 	int color_base = ofRandom(256); 	float radius = 10; 	for (int i = 0; i < 3; i++) { 		int color_value = (color_base + i * 20) % 255; 		for (int deg = 0; deg < 360; deg += 10) { 			float tmp_x = radius * cos(deg * DEG_TO_RAD); 			float tmp_y = radius * sin(deg * DEG_TO_RAD); 			this->circles.push_back(shared_ptr<ofxBox2dCircle>(new ofxBox2dCircle)); 			this->circles.back().get()->setPhysics(3.0, 0.5, 0.1); 			this->circles.back().get()->setup(this->box2d.getWorld(), ofGetWidth() * 0.5 + tmp_x, ofGetHeight() * 0.5 + tmp_y, 4); 			this->circles.back().get()->addForce(ofVec2f(tmp_x, tmp_y), 8.0); 			this->circles_life.push_back(255); 		} 		radius += 3; 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |