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Day 9 Green.
Greenからマトリックスのタイトルが思い浮かんだので。前にカタカナが使われていると教えて貰ったので半角カナ対応版
Inspired by Matrix title. Half KATAKANA correspondence version.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; int font_size; string moji; vector<string> words; vector<vector<string>> matrix; vector<int> random_values; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); this->font_size = 20; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"!", u8"#", u8"$", u8"%", u8"&", u8"'", u8"(", u8")", u8"*", u8"+", u8",", u8"-", u8".", u8"/", u8"0", u8"1", u8"2", u8"3", u8"4", u8"5", u8"6", u8"7", u8"8", u8"9", u8"0", u8":", u8";", u8"<", u8"=", u8">", u8"?", u8"@", u8"A", u8"B", u8"C", u8"D", u8"E", u8"F", u8"G", u8"H", u8"I", u8"J", u8"K", u8"L", u8"M", u8"N", u8"O", u8"P", u8"Q", u8"R", u8"S", u8"T", u8"U", u8"V", u8"W", u8"X", u8"Y", u8"Z", u8"a", u8"b", u8"c", u8"d", u8"e", u8"f", u8"g", u8"h", u8"i", u8"j", u8"k", u8"l", u8"m", u8"n", u8"o", u8"p", u8"q", u8"r", u8"s", u8"t", u8"u", u8"v", u8"w", u8"x", u8"y", u8"z", u8"ア", u8"イ", u8"ウ", u8"エ", u8"オ", u8"カ", u8"キ", u8"ク", u8"ケ", u8"コ", u8"サ", u8"シ", u8"ス", u8"セ", u8"ソ", u8"タ", u8"チ", u8"ツ", u8"テ", u8"ト", u8"ナ", u8"ニ", u8"ヌ", u8"ネ", u8"ノ", u8"ハ", u8"ヒ", u8"フ", u8"ヘ", u8"ホ", u8"マ", u8"ミ", u8"ム", u8"メ", u8"モ", u8"ヤ", u8"ユ", u8"ヨ", u8"ラ", u8"リ", u8"ル", u8"レ", u8"ロ", u8"ワ", u8"ヲ", u8"ン", }; for (int x = 0; x < ofGetWidth(); x += this->font_size) { vector<string> line; for (int y = 0; y <= ofGetHeight(); y += this->font_size) { line.push_back(this->words[(int)(ofRandom(this->words.size()))]); } this->matrix.push_back(line); this->random_values.push_back(ofRandom(ofGetHeight() * 1.5)); } } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { for (int row = 0; row < this->matrix.size(); row++) { int x = row * this->font_size; bool top = true; int random_value = this->random_values[row]; for (int col = 0; col < this->matrix[row].size(); col++) { int y = col * this->font_size; int alpha = (random_value + ofGetFrameNum() * 4 + y) % (int)(ofGetHeight() * 1.5); if (alpha <= 255) { if (top) { this->matrix[row][col] = this->words[(int)(ofRandom(this->words.size()))]; top = false; } int rb = ofMap(alpha, 0, 50, 239, 0); ofSetColor(rb, 239, rb, 255 - alpha); this->font.drawString(this->matrix[row][col], x, ofGetHeight() - y); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |