[ Video ]
[ About ]
トンネルっぽいものを作りたくて、別物ができた…
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofSetCircleResolution(64); 	ofNoFill(); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float radius = 5; 	for (int i = 0; i < 30; i++) { 		float noise_value_x = ofNoise((ofGetFrameNum() - i) * 0.025); 		float noise_value_y = ofNoise((ofGetFrameNum() - i + 30) * 0.025); 		float x = 300 * noise_value_x - 150; 		float y = 300 * noise_value_y - 150; 		ofColor line_color; 		line_color.setHsb((ofGetFrameNum() - i + 5) % 255, 255, 255); 		ofSetColor(line_color); 		ofCircle(ofVec3f(x, y, i * 2), radius); 		radius += i; 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |