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正方形の回転ログ
Log of square rotation.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(39); int len = 300; int log = 15; float noise_seed_x = ofRandom(1000); float noise_seed_y = ofRandom(1000); vector<glm::vec3> locations; for (int x = len * -0.5; x <= len * 0.5; x += len) { for (int y = len * -0.5; y <= len * 0.5; y += len) { for (int z = len * -0.5; z <= len * 0.5; z += len) { ofBeginShape(); for (int i = 0; i < log; i++) { auto location = glm::vec3(x, y, z); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i) * 0.008), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i) * 0.008), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); location = glm::vec4(location, 0) * rotation_x * rotation_y; ofVertex(location); if (i == log - 1) { ofFill(); ofDrawSphere(location, 8); locations.push_back(location); ofNoFill(); } } ofEndShape(); } } } ofSetColor(139); ofDrawLine(locations[0], locations[1]); ofDrawLine(locations[2], locations[3]); ofDrawLine(locations[4], locations[5]); ofDrawLine(locations[6], locations[7]); ofDrawLine(locations[0], locations[2]); ofDrawLine(locations[1], locations[3]); ofDrawLine(locations[4], locations[6]); ofDrawLine(locations[5], locations[7]); ofDrawLine(locations[0], locations[4]); ofDrawLine(locations[1], locations[5]); ofDrawLine(locations[2], locations[6]); ofDrawLine(locations[3], locations[7]); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |