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パタパタする四角形
Bend rectangle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto len = 100.f; 	auto base = glm::vec3(); 	vector<glm::vec3> rectangle; 	rectangle.push_back(glm::vec3(0, -len * 0.5, 0)); 	rectangle.push_back(glm::vec3(len, -len * 0.5, 0)); 	rectangle.push_back(glm::vec3(len, len * 0.5, 0)); 	rectangle.push_back(glm::vec3(0, len * 0.5, 0)); 	for (auto y = -len * 3; y <= len * 3; y += len) { 		base = glm::vec3(0, y, 0); 		for (int i = 0; i < 6; i++) { 			float noise_seed_y = ofRandom(1000); 			vector<glm::vec3> locations; 			for (auto rect : rectangle) { 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, ofGetFrameNum() * 0.005), 0, 1, -PI * 0.25, PI * 0.25), glm::vec3(0, 1, 0)); 				locations.push_back(base + glm::vec4(rect, 0) * rotation_y); 			} 			ofFill(); 			ofSetColor(239); 			ofBeginShape(); 			ofVertices(locations); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(39); 			ofBeginShape(); 			ofVertices(locations); 			ofEndShape(true); 			base = glm::vec3(locations[1].x, base.y, locations[1].z); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |