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正方形を重ねてズラす。
Stack squares.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(3); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateZ(ofGetFrameNum() * 0.5); auto noise_seed_x = ofRandom(1000); auto noise_seed_y = ofRandom(1000); for (int z = -150; z <= 150; z += 10) { auto x = 0; auto noise_value_x = ofNoise(noise_seed_x, (ofGetFrameNum() + z) * 0.005); if (noise_value_x < 0.25) { x = ofMap(noise_value_x, 0, 0.25, -150, 0); } else if (noise_value_x >= 0.75) { x = ofMap(noise_value_x, 0.75, 1, 0, 150); } auto y = 0; auto noise_value_y = ofNoise(noise_seed_y, (ofGetFrameNum() + z) * 0.005); if (noise_value_y < 0.25) { y = ofMap(noise_value_y, 0, 0.25, -150, 0); } else if (noise_value_y >= 0.75) { y = ofMap(noise_value_y, 0.75, 1, 0, 150); } auto location = glm::vec3(x, y, z); ofFill(); ofSetColor(239); ofDrawRectangle(location, 150, 150); ofNoFill(); ofSetColor(39); ofDrawRectangle(location, 150, 150); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |