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正方形を重ねてズラす。
Stack squares.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum() * 0.5); 	auto noise_seed_x = ofRandom(1000); 	auto noise_seed_y = ofRandom(1000); 	for (int z = -150; z <= 150; z += 10) { 		auto x = 0; 		auto noise_value_x = ofNoise(noise_seed_x, (ofGetFrameNum() + z) * 0.005); 		if (noise_value_x < 0.25) { 			x = ofMap(noise_value_x, 0, 0.25, -150, 0); 		} 		else if (noise_value_x >= 0.75) { 			x = ofMap(noise_value_x, 0.75, 1, 0, 150); 		} 		auto y = 0; 		auto noise_value_y = ofNoise(noise_seed_y, (ofGetFrameNum() + z) * 0.005); 		if (noise_value_y < 0.25) { 			y = ofMap(noise_value_y, 0, 0.25, -150, 0); 		} 		else if (noise_value_y >= 0.75) { 			y = ofMap(noise_value_y, 0.75, 1, 0, 150); 		} 		auto location = glm::vec3(x, y, z); 		ofFill(); 		ofSetColor(239); 		ofDrawRectangle(location, 150, 150); 		ofNoFill(); 		ofSetColor(39); 		ofDrawRectangle(location, 150, 150); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |