[ Video ]
[ About ]
異なる半径の円周上の点を線で結ぶ。
Connect points near the circumference by a line.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<glm::vec3> locations; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->locations.clear(); int radius = 100; float noise_seed_x, noise_seed_y; for (int i = 0; i < 6; i++) { radius += 10; noise_seed_x = ofRandom(1000); noise_seed_y = ofRandom(1000); for (int deg = 0; deg < 360; deg += 5) { auto point = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, ofGetFrameNum() * 0.001), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, ofGetFrameNum() * 0.001), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); this->locations.push_back(glm::vec4(point, 0) * rotation_x * rotation_y); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.5); for (auto& location : this->locations) { ofSetColor(39); ofDrawSphere(location, 2); for (auto& other : this->locations) { float distance = glm::distance(location, other); if (distance < 25) { ofSetColor(39, ofMap(distance, 100, 120, 239, 0)); ofDrawLine(location, other); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |