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回転アルファベット。
Rotating alphabet.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<ofPath> chara_path; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); 	for (char c = 'A'; c <= 'Z'; c++) { 		this->chara_path.push_back(font.getCharacterAsPoints(c, true, false)); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofNoFill(); 	auto outer = 0; 	for (auto radius = 80; radius < ofGetWidth(); radius++) { 		auto deg_span = 14; 		auto font_size = (2 * PI * radius / 360) * deg_span; 		if (outer < radius - font_size * 0.5) { 			ofGetFill() ? ofNoFill() : ofFill(); 			ofRotate(ofGetFrameNum() * 0.1); 			int char_index = 0; 			for (auto deg = 0; deg < 360; deg += deg_span) { 				auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 				char_index = (char_index + 1) % this->chara_path.size(); 				ofPushMatrix(); 				ofTranslate(location); 				ofRotate(deg + 90); 				auto outline = this->chara_path[char_index].getOutline(); 				ofBeginShape(); 				for (int line_index = 0; line_index < outline.size(); line_index++) { 					if (line_index != 0) { ofNextContour(true); } 					auto vertices = outline[line_index].getVertices(); 					for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 						auto point = (vertices[vertices_index] / 100 * font_size) + glm::vec2(font_size * -0.5, font_size * 0.5); 						ofVertex(point); 					} 				} 				ofEndShape(true); 				ofPopMatrix(); 			} 			outer = radius + font_size * 0.5; 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |