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正方形の波。
Wave of square.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { auto len = 300; this->cam.begin(); for (auto z = len * -0.5; z <= len * 0.5; z += 10) { vector<glm::vec3> vertices; for (auto param = len * -0.5; param <= len * 0.5; param++) { auto height = ofMap(ofNoise(param * 0.005, ofGetFrameNum() * 0.005 + z * 0.005), 0, 1, len * -0.3, len * 0.3); vertices.push_back(glm::vec3(param, height, z)); } vertices.push_back(glm::vec3(len * 0.5, len * -0.5, z)); vertices.push_back(glm::vec3(len * -0.5, len * -0.5, z)); ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |