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クリエイティブコーディング・プラネット。
Planet.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh base_mesh; ofMesh draw_mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(300, 4); this->base_mesh = ico_sphere.getMesh(); for (auto& point : this->base_mesh.getVertices()) { base_mesh.addColor(ofColor(0, 0, 0)); } } //-------------------------------------------------------------- void ofApp::update() { this->draw_mesh = this->base_mesh; for (int i = 0; i < this->draw_mesh.getVertices().size(); i++) { auto point = this->draw_mesh.getVertices()[i]; int noise_value = (int)ofMap(ofNoise(point.x * 0.005, point.y * 0.005, point.z * 0.005, ofGetFrameNum() * 0.005), 0, 1, 5, 10); this->draw_mesh.getVertices()[i] = glm::normalize(point) * 300 * noise_value * 0.1; switch (noise_value) { case 5: this->draw_mesh.setColor(i, ofColor(0, 0, 128)); break; case 6: this->draw_mesh.setColor(i, ofColor(90, 144, 255)); break; case 7: this->draw_mesh.setColor(i, ofColor(80, 0, 0)); break; case 8: this->draw_mesh.setColor(i, ofColor(0, 100, 0)); break; case 9: this->draw_mesh.setColor(i, ofColor(128, 128, 128)); break; } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.35); this->draw_mesh.draw(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |