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変動する半径。
Variation radius.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh; ofMesh base_mesh; ofMesh wireframe_mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetLineWidth(2); ofEnableDepthTest(); auto ico_sphere = ofIcoSpherePrimitive(250, 4); this->base_mesh = ico_sphere.getMesh(); for (int i = 0; i < this->base_mesh.getVertices().size(); i++) { this->base_mesh.addColor(ofColor(0)); } } //-------------------------------------------------------------- void ofApp::update() { this->mesh = this->base_mesh; this->wireframe_mesh = this->base_mesh; for (int i = 0; i < this->base_mesh.getVertices().size(); i++) { auto vertex = this->base_mesh.getVertices()[i]; int noise_value = (int)ofMap(ofNoise(vertex.x * 0.005, vertex.y * 0.005, vertex.z * 0.005, ofGetFrameNum() * 0.005), 0, 1, 5, 9); auto vertex_1 = glm::normalize(vertex) * ofMap(noise_value, 5, 9, 200, 350); auto vertex_2 = glm::normalize(vertex) * ofMap(noise_value, 5, 9, 201, 351); this->mesh.setVertex(i, vertex_1); this->mesh.setColor(i, ofColor(39)); this->wireframe_mesh.setVertex(i, vertex_2); this->wireframe_mesh.setColor(i, ofColor(239)); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.5); ofRotateX(ofGetFrameNum() * 0.25); this->mesh.draw(); this->wireframe_mesh.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |