[ Video ]
[ About ]
35歳になりました。
贈り物はこちら
Today is my 35th birthday.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; ofMesh mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(1.5); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 400, true, true, true); this->mesh.setMode(OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int hue = 0; ofColor color; string word = "35"; auto word_size = glm::vec2(this->font.stringWidth(word), this->font.stringHeight(word)); vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); for (int word_index = 0; word_index < word.size(); word_index++) { vector<ofPolyline> outline = word_path[word_index].getOutline(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { outline[outline_index] = outline[outline_index].getResampledBySpacing(20); vector<glm::vec3> vertices = outline[outline_index].getVertices(); for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { auto vertex = vertices[vertices_index]; vertex += glm::vec3(word_size.x * -0.5, word_size.y * 0.5, 0); this->mesh.addVertex(vertex); color.setHsb((hue += 10) % 255, 180, 255); this->mesh.addColor(color); } } } for (int i = 0; i < 230; i++) { auto location = glm::vec3( ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0005), 0, 1, -360, 360), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0005), 0, 1, -360, 360), 0); this->mesh.addVertex(location); color.setHsb((hue += 10) % 255, 180, 255); this->mesh.addColor(color); } for (int i = 0; i < this->mesh.getVertices().size(); i++) { auto location = this->mesh.getVertex(i); vector<int> near_index_list; for (int k = 0; k < this->mesh.getVertices().size(); k++) { if (i == k) { continue; } auto other = this->mesh.getVertex(k); auto distance = glm::distance(location, other); if (distance < 28) { this->mesh.addIndex(i); this->mesh.addIndex(k); } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); this->mesh.draw(); for (int i = 0; i < this->mesh.getVertices().size(); i++) { auto location = this->mesh.getVertex(i); auto near_count = 3; for (int k = 0; k < this->mesh.getVertices().size(); k++) { if (i == k) { continue; } auto other = this->mesh.getVertex(k); auto distance = glm::distance(location, other); if (distance < 23) { near_count++; } } ofSetColor(this->mesh.getColor(i)); ofDrawCircle(location, near_count); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |