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はためく帯。
Strap is flapping.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofMesh> face_mesh_list, frame_mesh_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { this->face_mesh_list.clear(); this->frame_mesh_list.clear(); auto width = 15; for (auto x = -250; x <= 250; x += width * 2) { ofMesh face_mesh, frame_mesh; frame_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (auto y = -200; y < 200; y += 1) { int index = face_mesh.getVertices().size(); auto z_1 = ofMap(ofNoise(x * 0.015, y * 0.003 + ofGetFrameNum() * 0.005), 0, 1, -50, 50); auto z_2 = ofMap(ofNoise(x * 0.015, (y + 1) * 0.003 + ofGetFrameNum() * 0.005), 0, 1, -50, 50); face_mesh.addVertex(glm::vec3(x - width * 0.5, y, z_1)); face_mesh.addVertex(glm::vec3(x + width * 0.5, y, z_1)); face_mesh.addVertex(glm::vec3(x + width * 0.5, y + 1, z_2)); face_mesh.addVertex(glm::vec3(x - width * 0.5, y + 1, z_2)); face_mesh.addIndex(index + 0); face_mesh.addIndex(index + 1); face_mesh.addIndex(index + 2); face_mesh.addIndex(index + 0); face_mesh.addIndex(index + 2); face_mesh.addIndex(index + 3); frame_mesh.addVertex(glm::vec3(x - width * 0.5, y, z_1)); frame_mesh.addVertex(glm::vec3(x + width * 0.5, y, z_1)); frame_mesh.addVertex(glm::vec3(x + width * 0.5, y + 1, z_2)); frame_mesh.addVertex(glm::vec3(x - width * 0.5, y + 1, z_2)); frame_mesh.addIndex(index + 0); frame_mesh.addIndex(index + 3); frame_mesh.addIndex(index + 1); frame_mesh.addIndex(index + 2); } frame_mesh.addIndex(0); frame_mesh.addIndex(1); frame_mesh.addIndex(frame_mesh.getVertices().size() - 2); frame_mesh.addIndex(frame_mesh.getVertices().size() - 1); this->face_mesh_list.push_back(face_mesh); this->frame_mesh_list.push_back(frame_mesh); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(39); for (auto& face_mesh : this->face_mesh_list) { face_mesh.drawFaces(); } ofSetColor(239); for (auto& frame_mesh : this->frame_mesh_list) { frame_mesh.drawWireframe(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |