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ノイズによる高低差。
Difference in height.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	auto len = 300; 	auto span = 1; 	for (auto x = len * -0.5 + span * 0.5; x < len * 0.5; x += span) { 		for (auto y = len * -0.5 + span * 0.5; y < len * 0.5; y += span) { 			int z = ofMap(ofNoise(x * 0.015, y * 0.015 + ofGetFrameNum() * 0.02), 0, 1, 0, 50); 			z = z - z % 10; 			this->mesh.addVertex(glm::vec3(x, y, z)); 			this->mesh.addColor(ofColor(ofMap(z, 0, 50, 39, 239))); 		} 	} 	int n = len / span; 	for(auto x = 1; x < n; x++){ 		for (auto y = 1; y < n; y++) { 			this->mesh.addIndex(x + y * n);  			this->mesh.addIndex((x - 1) + (y - 1) * n); 			this->mesh.addIndex((x - 1) + y * n); 			this->mesh.addIndex(x + y * n); 			this->mesh.addIndex((x - 1) + (y - 1) * n); 			this->mesh.addIndex(x + (y - 1) * n); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(315); 	this->mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |