[ Video ]
[ About ]
ノイズの王冠。
Noisy crown.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofMesh> face_list, frame_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { this->face_list.clear(); this->frame_list.clear(); for (int radius = 50; radius < 350; radius += 30) { ofMesh face, frame; frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (int deg = 0; deg <= 360; deg += 1) { int index = face.getNumVertices() - 2; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); int z = ofMap(ofNoise(glm::vec3(location * 0.005, ofGetFrameNum() * 0.005)), 0, 1, 0, radius); face.addVertex(glm::vec3(location, 0)); face.addVertex(glm::vec3(location, z)); frame.addVertex(glm::vec3(location, 0)); frame.addVertex(glm::vec3(location, z)); if (index > -1) { face.addIndex(index); face.addIndex(index + 1); face.addIndex(index + 3); face.addIndex(index); face.addIndex(index + 2); face.addIndex(index + 3); frame.addIndex(index); frame.addIndex(index + 2); frame.addIndex(index + 1); frame.addIndex(index + 3); } } this->face_list.push_back(face); this->frame_list.push_back(frame); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int i = 0; i < this->face_list.size(); i++) { ofSetColor(39); this->face_list[i].drawFaces(); ofSetColor(239); this->frame_list[i].drawWireframe(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |