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昨日の投稿を2Dから3Dに変換。
I changed yesterday post from 2D to 3D.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<glm::vec3> top_list; vector<glm::vec3> noise_seed_list; vector<glm::vec3> location_list; vector<glm::vec3> velocity_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); for (int i = 0; i < 5; i++) { this->noise_seed_list.push_back(glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000))); } } //-------------------------------------------------------------- void ofApp::update() { this->top_list.clear(); for (auto& noise_seed : this->noise_seed_list) { auto location = glm::vec3( ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.003), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.003), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.003), 0, 1, -300, 300) ); this->top_list.push_back(location); auto next = glm::vec3( ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.z, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300) ); auto distance = location - next; distance *= 2; auto future = location + distance * 30; auto random_deg_1 = ofRandom(360); auto random_deg_2 = ofRandom(360); future += glm::vec3( 30 * cos(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 30 * sin(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 30 * cos(random_deg_2 * DEG_TO_RAD) ); auto future_distance = future - location; this->location_list.push_back(location); this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance)); } for (int i = this->location_list.size() - 1; i > -1; i--) { this->location_list[i] += this->velocity_list[i]; this->velocity_list[i] *= 1.01; if (glm::length(this->location_list[i]) > 720) { this->location_list.erase(this->location_list.begin() + i); this->velocity_list.erase(this->velocity_list.begin() + i); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); for (auto& top : this->top_list) { ofDrawSphere(top, 10); } for (auto& location : this->location_list) { ofDrawSphere(location, 5); for (auto& other : this->location_list) { if (location == other) continue; if (glm::distance(location, other) < 50) { ofDrawLine(location, other); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |