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速度の可視化&カメラ追従。
Velocity visualization & Camera tracking.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	glm::vec3 cam_position; 	ofMesh mesh; 	vector<glm::vec3> top_list; 	vector<glm::vec3> noise_seed_list; 	vector<glm::vec3> location_list; 	vector<ofColor> color_list; 	vector<glm::vec3> velocity_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	for (int i = 0; i < 12; i++) { 		this->noise_seed_list.push_back(glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000))); 	} 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	this->top_list.clear(); 	this->cam_position = glm::vec3( 		ofMap(ofNoise(this->noise_seed_list[0].x, (ofGetFrameNum() - 50) * 0.003), 0, 1, -300, 300), 		ofMap(ofNoise(this->noise_seed_list[0].y, (ofGetFrameNum() - 50) * 0.003), 0, 1, -300, 300), 		ofMap(ofNoise(this->noise_seed_list[0].z, (ofGetFrameNum() - 50) * 0.003), 0, 1, -300, 300) 	); 	auto first = true; 	for (auto& noise_seed : this->noise_seed_list) { 		auto location = glm::vec3( 			ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.003), 0, 1, -300, 300), 			ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.003), 0, 1, -300, 300), 			ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.003), 0, 1, -300, 300) 		); 		this->top_list.push_back(location); 		auto next = glm::vec3( 			ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300), 			ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300), 			ofMap(ofNoise(noise_seed.z, (ofGetFrameNum() + 1) * 0.003), 0, 1, -300, 300) 		); 		auto distance = location - next; 		distance *= 2; 		auto future = location + distance * 30; 		auto random_deg_1 = ofRandom(360); 		auto random_deg_2 = ofRandom(360); 		future += glm::vec3( 			30 * cos(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 			30 * sin(random_deg_1 * DEG_TO_RAD) * sin(random_deg_2 * DEG_TO_RAD), 			30 * cos(random_deg_2 * DEG_TO_RAD) 		); 		auto future_distance = future - location; 		this->location_list.push_back(location); 		this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance)); 		first ? this->color_list.push_back(ofColor(239, 39, 39)) : this->color_list.push_back(ofColor(39)); 		first = false; 	} 	for (int i = this->location_list.size() - 1; i > -1; i--) { 		this->location_list[i] += this->velocity_list[i]; 		this->velocity_list[i] *= 1.01; 		if (glm::length(this->location_list[i]) > 720) { 			this->location_list.erase(this->location_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	for (int i = 0; i < this->location_list.size(); i++) { 		this->mesh.addVertex(this->location_list[i]); 		this->mesh.addColor(this->color_list[i]); 	} 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		for (int k = i + 1; k < this->mesh.getNumVertices(); k++) { 			if (glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)) < 50) { 				this->mesh.addIndex(i); 				this->mesh.addIndex(k); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.setPosition(this->cam_position + glm::vec3(0, 0, 250)); 	this->cam.lookAt(this->top_list[0]); 	this->cam.begin(); 	this->mesh.drawWireframe(); 	for (int i = 0; i < this->location_list.size(); i++) { 		ofSetColor(this->color_list[i]); 		ofDrawSphere(this->location_list[i], 1.5); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(1280, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |