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The movement propagates from the center.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int x = -300; x <= 300; x += 50) { for (int y = -300; y <= 300; y += 50) { auto distance = 600 - glm::length(glm::vec2(x, y)); auto noise_value = glm::vec3( ofNoise(noise_seed.x, distance * 0.001 + ofGetFrameNum() * 0.008), ofNoise(noise_seed.y, distance * 0.001 + ofGetFrameNum() * 0.008), ofNoise(noise_seed.z, distance * 0.001 + ofGetFrameNum() * 0.008)); ofPushMatrix(); ofTranslate(x, y, 0); ofRotateZ(ofMap(noise_value.z, 0, 1, -180, 180)); ofRotateY(ofMap(noise_value.y, 0, 1, -180, 180)); ofRotateX(ofMap(noise_value.x, 0, 1, -180, 180)); ofFill(); ofSetColor(39); ofDrawBox(24); ofNoFill(); ofSetColor(239); ofDrawBox(25); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |